Jean Simonet
Verified Expert in Engineering
Artificial Intelligence (AI) Developer
Jean已经在游戏和互动媒体领域工作了15年, initially in large studios and now as an independent developer. Jean是Unity开发专家,拥有从移动游戏到VR/AR再到物理设备的许多项目. 他编写奇特的着色器就像编写AI算法或设计有趣且引人入胜的益智游戏一样轻松自如.
Portfolio
Experience
Availability
Preferred Environment
Adobe Photoshop, C++, C#, Unity, Windows
The most amazing...
...thing I've created is fully deformable planet engine. 这需要一个结合了CPU、计算和几何着色器的强大架构.
Work Experience
Founder
Systemic Games, LLC
- Developed a small puzzle game teaching kids electronics.
- Built a Bluetooth-enabled playing die from scratch. This involved many disciplines, 从电子和电路板布局到c++中的固件代码,再到Unity和c#中的移动3D应用程序.
- Created several assets for the Unity Asset Store.
Senior Architect and Research Engineer
Adobe
- 在一个未公开的研究项目中,领导了特定发动机部件的设计和开发.
Contractor, Senior Game Developer
PluralSight
- 开发了一款名为“剑与铲子”的演示游戏,旨在向用户(PluralSight是一个学习平台)介绍Unity中的专业视频游戏开发.
Contractor, UX Developer
Oculus VR
- 探索VR的新型用户体验,包括新型触摸交互和语音识别.
Contractor, Programming
Elliptic Games
- 为游戏引擎开发类似prolog的语言和运行时. 该语言用于执行复杂的过程生成,因此还需要支持一些定量谓词. 这使得底层搜索/生成器系统相当复杂.
Contractor, Programming
Skyborne Games
- 为像《欧博体育app下载》这样的手机游戏开发技术和玩法组件.
Founder
Year Seventeen, LLC
- Helped develop a game called Fireborne.
- Wrote several assets for the Unity Asset Store, 最引人注目的是非常流行的P4Connect Unity集成.
AI and System Programmer
Bethesda Game Studios
- Contributed to the development of Oblivion, Fallout 3, Skyrim and Fallout 4 as part of the AI and Systems group.
- 为工作室的大型项目设计并实现了基于navmesh的导航系统, constantly-streaming worlds. Between writing tools to generate the navmesh, 处理角色在世界中未加载部分的移动, and animating movements, I handled all locomotion concerns.
- 为引擎执行生物系统(例如《欧博体育app下载》中的蝴蝶和鱼). 这是为了创造一个完全由脚本控制的低冲击生物系统, 艺术家们可以在闲暇时定制并放置在世界上.
Programmer
Terminal Reality
- Shipped my first game: BloodRayne 2. I also worked on an Aeon Flux game, based on the 2005 movie.
- 为几个游戏系统做出了贡献,很快就专攻FX编程. In fact, 我为《欧博体育app下载》重写了公司的粒子引擎,并以我在前一款游戏《欧博体育app下载》中的角色命名.
Experience
P4Connect
GPU-Accelerated Terrain Deformation
http://youtu.be/LhkyYBFkMasProcedural Mountains
Planetary Fog System
http://youtu.be/9piL9Eeoz_gFaceted Flight
Fire Effect Shader
http://youtu.be/xq7U5TN72PULow Poly Terrain
http://assetstore.unity.com/packages/tools/terrain/low-poly-terrain-46528FEATURES
•从您最喜欢的生成/绘画工具导入高度和颜色地图.
• Full collision support.
•实现一个正确的多面外观,默认地形系统不能.
•动态生成和管理LOD水平,保持低多边形计数.
• Low CPU and GPU usage, taking advantage of dynamic batching.
• Place trees or other objects procedurally on your terrains.
• Ideal for high-performance environments such as VR.
• Works with PBR or legacy/custom lighting models.
• Full source and shader code included.
Back Button
http://assetstore.unity.com/packages/tools/utilities/back-button-50892Fireborne
I was able to create many cool systems for the game, a fully deformable planet, an automata-based water simulation, behavior graph AI for the characters, optimized pathfinding, 还有很多很多的着色器,用于所有的特效和游戏的独特视觉效果.
Sci-fi Adventure Game
http://youtu.be/wY9ATbe_jO8Pyroclastic Donut
http://youtu.be/zgT507jkzT8我所做的大部分工作是修改光线投射方程来处理不同于球体的形状.
Unity BLE Plugin for Windows
http://github.com/jeansimonet/UnityBLEPluginForWindowsProcedural Terrain Generation on Spherical Hex World
Education
Master's Degree in Electrical and Computer Engineering
Georgia Institute of Technology - Atlanta, GA
电子与计算机科学工程硕士学位
ENSEEIHT - Toulouse, France
Skills
Libraries/APIs
Standard Template Library (STL)
Tools
Visual Studio 2019, Photoshop CC, Perforce, Adobe Photoshop, Blender, Illustrator CC, Git
Frameworks
Unity, .NET
Platforms
Windows, Oculus Rift, iOS, MacOS
Languages
C#, Embedded C++, C++, JavaScript, Python
Storage
JSON
Paradigms
Data-driven Design
Other
Video Games, Unity3D Pathfinding, Navigation, Unity Shaders, Optimization, Artificial Intelligence (AI), Shaders, Multithreading, Graphics, PCB Design, VR Platform, Embedded Systems, Virtual Reality (VR), Animation
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