Nathan Babcock, Developer in Chicago, IL, United States
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Nathan Babcock

Verified Expert  in Engineering

Front-end Developer

Location
Chicago, IL, United States
Toptal Member Since
December 29, 2021

Nathan是一名高级React工程师,也是使用React简化UI/UX的专家. As the lead design engineer at Motorola Solutions, he marshaled a product combining React, Angular, and Svelte to company-wide deployment, garnering more than 100,000 downloads. Nathan also developed Hypetrigger, a popular machine vision system for use with streaming services, and that is built with React and SolidJS for the front end.

Availability

Part-time

Preferred Environment

Amazon Web Services (AWS), React, TypeScript, Node.js

The most amazing...

...thing I've built is an end-to-end design system, 包括内部文档站点和DevOps管道来部署和维护它.

Work Experience

Electron Developer

2023 - 2023
Rebel Systems (Via Toptal)
  • 为军用电器显示亭开发了一个电子/反应图形用户界面.
  • Built the React app from scratch with MUI (Material UI) components.
  • 设计了一个自定义的可访问性实现,通过四个方向按钮控制应用程序.
  • 后端集成了Protobuf和ZeroMQ发布/订阅消息/序列化.
  • Utilized Zustand, a novel, lightweight React state management library, providing the app with a flexible and modular foundation.
技术:React, Electron, TypeScript, JavaScript, ZeroMQ, Protobuf, Vite, PNPM, Material UI

Senior React Developer

2022 - 2022
Zeedz GmbH (Via Toptal)
  • 为一款名为Zeedz的NFT游戏实现React前端.
  • Built user flows, including user log-in and sign-up, purchase and unboxing experience, 以及存储在Flow区块链上的玩家数字收藏品的库存管理.
  • Connected to the team's existing back end, including a custom GraphQL API, Amazon Cognito, integration with the Flow blockchain via the Flow Client Library, distributed file hosting with Pinata, and a few other services.
  • 通过Google Hangouts远程合作,主要与德国和英国团队成员合作.
Technologies: JavaScript, React, CSS

JavaScript Game Developer

2022 - 2022
University of Windsor (Via Toptal)
  • 为温莎大学教授的心理学研究项目制作了一款游戏.
  • 在转向网站环境之前,在Electron中构建一个初始原型.
  • Implemented basic CRUD functionality for configuring games/experiments.
  • Authenticated users for researchers vs. participants/players with role-based access control (RBAC).
  • Created a website front end using Solid.js, TypeScript, and CSS.
  • Built and connected a MongoDB/Express.js Node.js back end.
  • 在AWS上托管部署(Amazon EC2、Amazon Route 53、Docker、NGINX、Let’s Encrypt和HTTPS).
Technologies: 2D Games, Game Design

Three.js Developer

2022 - 2022
Merciv LLC (Via Toptal)
  • Built a React/Three.js website for a film portfolio with Webflow integration.
  • Integrated Three.js with React via the react-three-fiber library.
  • Developed a custom integration with Webflow CMS collection/REST API.
  • Applied dynamic textures to 3D models based on data in the Webflow CMS.
  • Mapped page scroll to 3D camera movements in real time.
  • Positioned a native HTML5 video player in 3D space in the scene.
  • Exported GLTF 3D exported from Blender, optimized for performance and file size to be rendered in the browser.
Technologies: Three.js, JavaScript, HTML, CSS

Lead Design System Engineer

2016 - 2021
Motorola Solutions
  • Developed a design system used globally across Motorola software, including ports across Angular, React, Svelte, and native web components. 与UX设计师密切合作,从零开始实现这些组件, from mockups to production code.
  • Traveled to global company locations in Poland, India, 并在美国各地举办关于使用和贡献设计系统的研讨会.
  • Handled ongoing maintenance and support of the design system, overseeing 100,000+ downloads over several years.
  • Led bi-weekly Agile sprint meetings, standups, retrospectives, and backlog grooming sessions with the front-end team of three developers.
  • 面试、指导设计系统团队的三名新员工和两名实习生.
  • 创建了一个Nginx网关服务器,作为内部微服务网络安全的反向代理. The gateway instance protects entry to individual servers, so they don't need to be exposed to the public network.
  • Monitored open-source contributions from developers across the company, including features, bug fixes, and pull requests.
  • 主持一个有350多个前端开发人员使用我们构建的库的内部讨论板,分享最新前端技术和最佳实践的知识.
  • Audited the Motorola design system for security vulnerabilities, 实现零关键或主要漏洞的NPM审计报告.
  • 参加要添加到库中的新前端组件的设计评审,并帮助开发团队将UX需求转换为代码实现.
Technologies: JavaScript, TypeScript, Sass, Agile, HTML, WCAG 2, React, Angular, Svelte, Figma, Sketch, Web Components, Design Systems, Azure, Jira, NGINX, OAuth, HTTPS, Front-end, Agile Sprints, Backlog Grooming, Software Development, CSS, CSS3, Microservices, REST APIs, DevOps, CI/CD Pipelines, Architecture, User Experience (UX), User Interface (UI), Angular CLI, Angular Material, Material UI, GitLab, GitHub, Git, A11Y, i18n, Internationalization, Web Accessibility, Accessible Rich Internet Applications (ARIA), Amazon Web Services (AWS), APIs, WebRTC, Webpack, Rollup.js, Rollup, ESLint, Lint, Stencil.js, NPM, YARN, Private NPM Modules

Android Developer

2015 - 2016
University of Arizona
  • 重新设计并创建了最新版本的“亚利桑那移动”应用程序——亚利桑那大学校园的官方安卓应用程序, including services such as maps, news, and class schedules. The app is available for download in Google Play.
  • 使用Java和Android Studio开发应用程序,并使用Git分支进行合并和版本控制.
  • Collaborated with graphic designers to design app user interfaces.
技术:Java, Android Studio, Git,移动App UI, UI设计,前端,软件开发

Rebel Systems GUI (Electron React App for Military Applications)

用于军事电器显示亭的Electron React GUI. I built this React app from scratch with Material UI components.

The features:
• Custom accessibility implementation via four directional buttons;
• Protobuf and ZeroMQ Pub/Sub back end;
• Zustand state management.

Silience Films (Three.js Portfolio for a Film Company)

http://silience.us/
A React/Three.js website for a film portfolio with Webflow integration.

• React with react-three-fiber
• Custom integration with Webflow CMS collection/REST API
• Dynamic textures applied to models based on data in the Webflow CMS
• Page scroll mapped to 3D camera movements
• HTML5 video player positioned in 3D space in the scene
• GLTF 3D models exported from Blender

Regenaqua (UX Redesign and Weebly CMS Integration)

http://www.regenaqua.com/
Redesigned the website of a pool water recycling company. It was integrated with the (existing) Weebly CMS used by the company, including a custom template and HTML/CSS plugins. 该设计是与客户合作几个星期完成的,并在Figma中构建.

Game of Squares (Full-stack Browser Game for a Research Study)

为温莎大学教授的心理学研究项目制作了一款游戏.

• Basic CRUD functionality for configuring games/experiments
• Authentication and roles for researchers vs. participants/players
• Full-stack deployment
• SolidJS front end
• MongoDB/Express.js Node.js back end
•托管在AWS上(EC2实例,Amazon Route 53, Docker, NGINX, Let's Encrypt和HTTPS)
• The initial prototype built in Electron before pivoting to a website

Zeedz (NFT Marketplace in React and GraphQL)

http://zeedz.io/
为一款名为Zeedz的NFT游戏实现React前端. The game UI implementation includes user log-in and sign-up, purchase and unboxing experience, 以及存储在Flow区块链上的玩家数字收藏品的库存管理.

The front end connected to the team's existing back end, including a custom GraphQL API, AWS Cognito, integration with the Flow blockchain via the Flow Client Library, distributed file hosting with Pinata, and a few other services.

在Google Hangouts上,团队合作完全是远程的,主要是与德国和英国的合作者合作.

hypertrigger(面向玩家的Rust, Tauri, FFmpeg和SolidJS计算机视觉应用程序)

http://hypetrigger.io/
这是一款机器视觉人工智能应用程序,可以自动检测直播或录制的游戏亮点,并录制10到30秒的片段. I built the core engine in Rust. It decodes video with FFmpeg on the GPU. It then uses one of two computer vision methods, 要么是定制训练的TensorFlow模型,要么是更通用的OCR(光学字符识别),使用一个名为Tesseract的开源Google库. The pipeline runs at about ten times the speed depending on the GPU. It can process 10 seconds of the input video in about one second.

In addition to the core engine, 我在一个名为Tauri的相对较新的框架中构建了一个本机Windows前端, similar to Electron, 但与Rust集成,并使用系统WebView,而不是绑定Chrome的实例. The front end is also built using SolidJS, 一个类似于React的框架,但更注重高性能,非常适合这种性能要求很高的视频处理和机器学习应用.

Finally, I built a website to distribute and market this tool. It can be viewed at Hypetrigger.io. I built it using Next.js, and it is 100% statically generated. 内容是从JSON配置文件和第三方REST API创建的.

Algernon (Three.js Maze Game)

http://excalo.itch.io/algernon
一款完全使用JavaScript、React和WebGL编写的第一人称3D迷宫探索游戏.js and react-three-fiber. The game features lighting and shadows, collision detection, and post-processing effects like bloom and anti-aliasing. The prototype is free to play on itch.io.

使用Google Drive作为CMS (CSS技巧文章,GitHub Repo和npm包)

http://css-tricks.com/using-google-drive-as-a-cms/
An article published on CSS Tricks, with a GitHub and npm Package. 使用Google Drive作为CMS利用Google Drive的公共REST API从动态网站的内容服务后端获取内容. A companion article for this library was featured in a CSS Tricks article.

Gem Drop (Prize-winning 2D Physics Game with PixiJS and HTML5 Canvas)

http://www.kongregate.com/games/excalo/gem-drop
A 2D, physics-based idle game in the incremental game genre. I implemented the 2D collision physics and rendering in PixiJS. 《欧博体育app下载》在Kongregate的月度竞赛中获得第三名,游戏次数超过7.5万次.

Nodescape(带有实时WebSocket多人网络的浏览器策略游戏)

http://github.com/nathanbabcock/nodescape
一个使用WebSockets和Canvas编写的多人领土控制策略游戏. 该网站接受使用Stripe API支付,用户使用Auth0登录. The website server was hosted on AWS with NGINX and Docker.

FFmpeg Sidecar

http://github.com/nathanbabcock/ffmpeg-sidecar
A Rust crate for using the FFmpeg CLI, a leading open source media framework, using native Rust language constructs, such as iterators.

我在GitHub上收到了大约80颗星,并且正在进行拉请求和贡献.
2013 - 2016

Bachelor's Degree in Computer Science

University of Arizona - Tucson, AZ

Libraries/APIs

Node.js, React, Three.js, WebRTC, Google Drive API, WebGL, REST APIs, TensorFlow, Stripe, Stripe API, Auth0 API, Twitch API, Rollup.js, DirectShow, Google Sheets API, FFmpeg, Solid, ZeroMQ, Protobuf

Tools

Git, GitHub, Open Broadcaster Studio (OBS), Angular CLI, NPM, NGINX, Figma, Sketch, Jira, Android Studio, Canvas, Google Analytics, Slack, Blender, Auth0, GitLab, Canvas 2D, Webpack, Rollup, Stencil.js, Google Docs, Google Sheets, Flow, Adobe Experience Design (XD), Notion, Create React App, Amazon Cognito

Frameworks

Angular, Material UI, Electron, Express.js, PixiJS, OAuth 2, Svelte, Angular Material, YARN, Next.js

Languages

JavaScript, TypeScript, Sass, HTML, HTML5, ES5, CSS, CSS3, TypeScript 3, Java, GraphQL, Rust

Platforms

Visual Studio Code (VS Code), Docker, Azure, Amazon Web Services (AWS), Blockchain, Amazon EC2, Webflow

Storage

MongoDB

Paradigms

Agile, UI Design, Web Architecture, DevOps, REST, Microservices, UX Design, Role-based Access Control (RBAC)

Other

Software Development, Web Components, Design Systems, Front-end, Agile Sprints, Full-stack, User Interface (UI), Private NPM Modules, WCAG 2, WebSockets, Google Drive, OAuth, HTTPS, Game Physics, Backlog Grooming, Mobile App UI, Server Architecture, Web App Development, Content Management Systems (CMS), 3D Games, 2D Games, Back-end, CI/CD Pipelines, Technical Writing, Architecture, Web Scraping, User Experience (UX), Web Accessibility, A11Y, i18n, Internationalization, Accessible Rich Internet Applications (ARIA), Writing & Editing, Twitch, APIs, ESLint, Lint, OCR, Tesseract, Non-fungible Tokens (NFT), Computer Vision, Object Recognition, SSG, Solid.js, Weebly, Vite, PNPM, Game Design

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